Week 9-11 – Reflection

Lighting After creating all of the meshes needed for my shop I imported my mesh into Unreal engine and after applying the materials to the shop, I needed to add lighting. I started playing around with the colours of the existing lights to create a sunset effect. During our lecture on sequencing, I learnt how…

Week 7/8 – Detailing

During the 7th week lecture, we learnt about making hard surface models in Zbrush and that helped me learn the basics in order for me to create my Owl for my shop. The 8th week lecture taught us about storytelling and atmosphere. This taught me about form and lighting and how it effects the mood…

Week 6 – Trim

To further my research from week 4, I decided to look up some videos on trim sheets. These videos taught me how I need to break up my texture that I made during week 4 into a trim sheet. The main video that helped me was a video by Stylized Station (Stylized Station 2020) which…

Week 5 – Restarting

Half way through the project I decided that I was not satisfied with the appearance of my model and I did not feel like it met the criteria’s that I set at the start of the project. I decided to start over again and I followed a tutorial by 3dEx (3dEx 2018). While following this…

Week 4 – Textures and Trim

Workshop In today’s workshop we learnt about trim textures. The lecturer supplied source files that we had to cut up using the multi-cut tool and create a building from. I learned how to break up a trim sheet to create a modular building. Substance Designer At the start of the project I decided that I…

Week 3 – Modularity

This week we learnt about modularity and how it would effect our modelling workflow. We were tasked to make a simple dungeon kit using modular pieces. I started out by gathering some pre-made textures from textures.com (“Textures For 3D, Graphic Design And Photoshop!” 2021). Using these textures allowed me to focus on the structure of…

Week 2 – Block-out

During this week’s lecture, we learnt about correct scaling between Unreal Engine and Maya to allow a more effective workflow between the two programs. As I did a lot of research last week, there was not a lot for me to research this week so I focused on creating a low poly block out and…

Week 1 – Research and Referencing

This week I got given my brief to create a shop that would fit in Harry Potters’ Diagon Alley. I will be documenting the developments of this project in this blog. The deadline is for the 4th of May so I will aim to make weekly updates as I have to make assets for a…

FMP – Evaluation/Reflection

Feedback Sheet I have created a sheet so that I can get some feedback on the quality of my game. I feel like this will be an effective way to make any changes to the level for any future production with this idea. Objectives / Aims At the start of the project I made aims…

FMP – Unreal Engine

For my secondary role I chose interactive as there was quite a lot ot do in order for it to actually work in Unreal engine. Firstly I opened and created a Unreal project using the VR template. I then imported the project files for first person shooter. This would allow both VR users and non-vr…

FMP – Final Designs

This blog will display all of the final models and screenshots. This blog also includes basic arnold renderviews of each model.

FMP – Concept Design Portfolio – Lamp Post

Concept Art As apart of the level for the asset pack, I decided that I wanted to include a lamp post to fit into the scene in order to provide light. I first gathered 4 reference photos from various secondary sources (all from Google with a “lamp post” search and an image from the google…

FMP – Concept Design Portfolio – Tree

Concept Art Tree and Hill by Artella on Sketchfab As apart of the level for the asset pack, I decided that I wanted to include mushroom assets to fit on the tree assets and on the floor. I first gathered 3 reference photos from various secondary sources (most from google and from previous posts). I…

FMP – Concept Design Portfolio – Bandstand

Concept Art As apart of the level for the asset pack, I decided that I wanted to include a bandstand as a focal point in the scene. This asset much like the bench is to show the previous civilizations beliefs and to have a deeper emotional meaning that a lot of great memories were created…

FMP – Concept Design Portfolio – Bench

Concept Art As apart of the level for the asset pack, I decided that I wanted to include a bench asset to add a sense of previous civilisation to the city. I first gathered 3 reference photos that I took in my local area then I gathered 3 images of wood textures that are all…

FMP – Concept Design Portfolio – Butterfly

Concept Art As apart of the level for the asset pack, I decided that I wanted to include butterfly asset that would be rigged and animated to land on the players hand when they stick their finger out. I first gathered 4 reference photos from various secondary sources (all from a google “butterfly” source). I…

FMP – Concept Design Portfolio – Mushrooms

Concept Art As apart of the level for the asset pack, I decided that I wanted to include mushroom assets to fit on the tree assets and on the floor. I first gathered 3 reference photos from various secondary sources (most from google and from previous posts). I then traced the overall shape of the…

FMP – Primary Research

This is footage of some gameplay that I did for some primary research. I played a game called VR chat and I went into a really pretty world however this video is very short as my computer fans started speeding up really fast due to it not liking me playing VR and recording at the…

FMP – Bibliography

FMP – Individual Pitch Tobloef.com. (2019). Text2MindMap. [online] Available at: https://tobloef.com/text2mindmap/ [Accessed 25 Mar. 2019]. Innovation, R. (2019). Healthcare Virtual Reality Start-Up Secures Major Investment in Wales. [online] Rescape.me. Available at: https://www.rescape.me/news/healthcare-virtual-reality-start-up-secures-major-investment-in-wales?utm_content=85451841&utm_medium=social&utm_source=facebook&hss_channel=fbp-352352408601203 [Accessed 25 Mar. 2019]. Sketchfab. (2019). Tilt Brush – Spaceship Scene – 3D model by Elizabeth Edwards (@lizedwards). [online] Available at: https://sketchfab.com/3d-models/tilt-brush-spaceship-scene-ea0e39195ef94c9b809e88bc18cf2025 [Accessed 29 Mar. 2019]….

FMP – Google Map Research

For my project, I decided to base it on the town of Folkestone as I liked the colour schemes of the buildings. This whole blog post is secondary research. I thought that this method was a quick and easy method for getting a basic idea of the types of models that you want to create…